2ND-LEVEL BARD SPELLS
Alter Self: Assume form of a similar creature.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Blade Brothers: Use higher saving throw result between two creatures, but both suffer effects if the saves fail.
Blindness/Deafness: Makes subject blind or deaf.
Bothersome Babble: Subject’s speech becomes incoherent; second casting makes speech painful.
Blur: Attacks miss subject 20% of the time.
Cacophonous Alarm: First creature to trigger alarm affected by sound burst spell.
Calm Emotions: Calms creatures, negating emotion effects.
Caterwaul: Horrible wail renders creatures nauseated or sickened for 1 round.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Crown of Veils: Gain +2 to Disguise and Hide, discharge to gain +8.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10
Darkness: 20-ft. radius of supernatural shadow.
Daze Monster: Living creature of 6 HD or less loses next action
Deafening Blast: Permanently deafen all targets in 20-foot-radius spread.
Deceptive Facade: Disguise appearance of another creature or object.
Delay Poison: Stops poison from harming subject for 1 hour/ l
Detect Thoughts: Allows “listening” to surface thoughts.
Doublespeak: Subjects’ speech is masked from listeners.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
False Lie: Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Force Whip: Whip of magical force keeps animals at bay and can frighten animals as ranged touch attack.
Fox’s Cunning: Subject gains +4 to Int for 1 min./level.
Glitterdust: Blinds creatures, outlines invisible creatures.
Heroism: Gives +2 on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Increase Virulence: Poison’s DC increases by 2.
Insight of Good Fortune: Subject rolls twice, takes best result.
Invisibility: Subject is invisible for 1 min./level or until it attacks
Lesser Celerity: Take a move action immediately, but be dazed for a round.
Locate Object: Senses direction toward object (specific or type)
Magic Savant: Gain +4 bonus on Use Magic Device; take 10 on check if you have 10 ranks.
Mask of the Ideal: Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures.
Master’s Touch: Subject gains immediate +4 bonus on a skill check.
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Painful Echoes: Deal 1d4 sonic damage per round and sicken targets.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Ray of the Python: Creature can only attack once per round, cannot make attacks of opportunity,–10 ft. penalty to speed.
Scare: Panics creatures of less than 6 HD.
Shatter: Sonic vibration damages objects or crystalline creatures.
Silence: Negates sound in 15-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Stretch Weapon: Melee weapon gains 5 ft. of reach for one attack.
Suggestion: Compels subject to follow stated course of action.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Summon Weapon: Create normal, nonmagical light weapon.
Tongues: Speak any language.
Torrent of Tears: Subject is temporarily blinded and emotionally distraught.
Vertigo : Subject creature must succeed on a DC 10 Balance heck to move each round.
Wave of Grief: Cone imposes –3 penalty on attacks, checks, and saves
Whirling Blade: Hurled slashing weapon magically attacks all foes in 60-ft. line.
Whispering Wind: Sends a short message 1 mile/level