Price: +1 bonus
Property: Melee weapon
Caster Level: 5th
Aura: Faint; (DC 17) Necromancy
Synergy Prerequisite: Enervating
This weapon functions as an enervating weapon. In addition, when a souldrinking weapon scores a critical hit on a living creature, it grants you 5 temporary hit points and a +2 morale bonus on melee damage rolls. The temporary hit points don’t stack with temporary hit points from any other source. This effect fades after 10 minutes.